Martin is a recent Nintendo convert and a big fan of the Wii Balance Board.
» Board
-
The Wii Balance Board StoryBy burnzco on November 6, 2009 | No Comments
It’s now been just over a month since Wii Fit was launched in the United States and although response to the game has been mixed, overall it has been a huge success, showing once again why Nintendo continues to lead the video games market. In the run-up to the launch of Wii Fit, the Nintendo marketing machine went into overdrive and the buzz surrounding the game was phenomenal but what many people seemed to miss was the real innovation behind the game, namely the Wii Balance Board.
Described by some as a glorified bathroom scale, this amazing peripheral is as revolutionary as the Wii Remote was when it was first launched, and like the Wii Remote, it will have Microsoft and Sony playing catch-up as they try to bring the same functionality to their consoles. When the excitement of Wii Fit dies down, it will be the Wii Balance Board that’s remembered as the device that took gaming to the next level.
But there’s quite a story behind this seemingly simple piece of kit which took months to develop and went through numerous prototypes of various shapes and sizes before it became the slim white board that’s found itself at home in living rooms the world over.
A Scale For Miyamoto-san
Before you can understand the thinking behind the balance board you need to take a step back to understand the original vision that resulted in the need for such a peripheral. That vision was thanks to Shigeru Miyamoto, Nintendo’s Senior Managing Director.
As the driving force behind games such as Pikmin and Nintendogs, Shigeru developed a reputation for creating games based on his personal hobbies. Wii Fit is no exception as the original concept for the game came from his interest in weighing himself and recording his weight on a daily basis. This led to the start of a project called ‘Health Pack’ which was later to become Wii Fit.
From the onset, the challenge was how to take something as simple as weighing yourself, something he enjoyed but many would see as mundane, and turn it into an activity that could be fun for the whole family. This proved to be a major challenge for the development team which, at one point, was on the verge of being broken up.
Two Scales Are Better That One
Progress on the game was slow until one of the developers brought in two scales after seeing how Sumo wrestlers have to use two scales to weigh themselves and the team suddenly realised that it was quite fun trying to balance evenly on both of them. It was at this point that measuring balance became the central theme of Wii Fit and the team started to consider using balancing exercises as a means of keeping fit.
Initial talks with scale manufacturers received little support and the team soon realised that they would have to develop their own device. It would also have to be more functional than an ordinary scale and so the idea developed of it measuring balance on four points. At this stage the team started to realise that it could be more than just a scale but actually a game interface.
Circles, Squares And Octagons
Once the overall concept of the balance board had been decided and that it would contain four sensors, work began on figuring out the optimum shape and size of the board together with the way it communicated with the Wii console. This proved to be a long process of trial and error and a constant battle between cost and usability.
Initial prototypes of the board were circular, and then square and even at one point octagonal but it soon became apparent that these shapes were impractical especially when considering exercises like push-ups. Once again, the solution came from Miyamoto who realised that a person’s natural stance before training was to stand with their feet at about shoulder width apart so it was decided that the board would become more rectangular.
The second major challenge was deciding how the balance board would communicate with the Wii console. Initially, to keep costs down it was decided that the balance board would actually connect to the Wii Remote but that was soon seen as too much of a pain and the idea dropped. Eventually it was decided to rebuild the Wii Remote’s wireless component from scratch to create a wireless module that could be built into the board itself.
Once these two major obstacles had been overcome it then became a process of fine-tuning the design, making sure that the board was strong enough to stand on and that it was safe to use. The end result was the revolutionary new peripheral that we see today.
What’s Next For The Wii Balance Board?
Several members of the Wii Balance Board development team admitted that at first, they never really understood Shigeru Miyamoto’s vision for such a device. But as the board took shape they began to see it as more than just an accessory that could weigh players. Even before Wii Fit was launched globally there was talk internally of possible Wiiware titles and even the possibility of a balance board version of Nintendo 1080? Snowboarding.
Fortunately for balance board fans, developers like Namco, EA Sports and Ubisoft have already committed to releasing exciting new titles in 2008. In fact, Namco’s We Ski was already available with the launch of Wii Fit. Games like EA Skate It and Shaun White Snowboarding have been confirmed and more games are in the works. One thing is for sure and that is that Nintendo’s latest innovation, the Wii Balance Board, has a bright future.
-
You Know Nothing About the Nintendo Wii Fit Board Gam...By burnzco on November 3, 2009 | No Comments
There are a number of different common video game genres out there, including adventure games, action games, racing games and role playing games. Lately, a new type of video game has been gaining significant popularity: The activity video game. The Nintendo Wii Fit video game, made for the wii consoles, is not the first video game to introduce physical activity as the main focus for completing the game, though it is the first Nintendo wii console video game to promote aerobic and callisthenic exercise. The Wii console is a Nintendo gaming console that has gained popularity because it allows plays to incorporate their entire bodies into much of the game play. Rather than hold a stationary controller with a small handful of buttons, Wii gaming controllers require waving, twisting, turning, slashing and a variety of other motions in order for many of the Wii games to be played.
While the primary goal for the Wii Fit gaming bundle is family enjoyment, it also allows for players of all ages to pay more attention to their health and fitness in a way that is upbeat and non threatening. Rather than focus negatively on one’s health and wellness, children and adults are using games like the Wii Fit to address their health in a positive way, literally playing the pounds away.
The Wii Fit is a truly interactive game that works along with a “balance board”, a completely new controller that was developed especially for the Wii. This controller sits flat on the floor, and the player stands atop it. The player is able to input personal information regarding height, weight, age and other details, and the Wii Fit game will appraise their general health and suggest a fitness program. The Wii Fit, then, is more than a simple game, but also works as an effective exercise regimen, suggesting fun and family friendly exercise programs that anyone can participate in, no matter how young or old.
The Wii Fit game provides a number of excellent benefits, making it a worthwhile acquisition not only for children and adults who are looking to lose a little bit of weight, but also anyone who is interested in leading a more active lifestyle. Combining aerobic exercise with callisthenic exercise, yoga and many other forms of exercise, the Wii Fit provides a well balanced workout program without taking the fun out of the game. This is an excellent family friendly game for anyone who is serious about their health, or who enjoys being active when playing video games.
The Wii consoles is an excellent new gaming console that is available for purchase with a myriad of different family friendly games. Among the most popular Wii console games are Guitar Hero and Rock Band, simulator games that allow players to play controllers that work like musical instruments. Dance Dance Revolution is another popular Wii game that allows players to dance on a marked pad along with a variety of different popular songs from a myriad of fun genres. The Nintendo Wii Fit consoles is just one of the newest Wii games to hit the market, enticing families to come together and get involved in the gaming experience together.
Peter researches and markets many iems over the internet. He has been in business for himself for over 25 years. Visit JP Global Sales for more details.
-
Wii Fit Yoga with the Balance BoardBy burnzco on July 30, 2009 | No Comments
My favorite! I’ve done yoga and I’ve been into it for a long time. The word yoga derived from Sanskrit word “Yuj”, meaning to “unite”. It’s an ancient art that developes your breathing, general health concentration. With good practice and persistence you can achieve a moderate level in just a dozen years. Scared already? Well, the good news is – not anymore, thanks to Nintendo and the unique wii fit balance board.
The wii fit balance board will measure your center of balance and will tell you how well you are doing. There are many different poses starting from the easiest to the hardest. Nintendo named the poses a little bit freely but luckily you will see their real names. By the way poses in yoga are called “asans”, a good thing to know. I guess you can call them wii asans.
For the yoga sessions, you pick a wii fit trainer (male or female) to work with. The trainer shows you the asans and then you do them together. They are held usually up to 40 seconds. While you are doing the pose, graphics on the screen indicate your balance. Keep your TV at eye level so that you can see without turning your neck.
What kind of Yoga it would be without breathing exercises. Oh yes, the wii fit will guide you through the proper breathing routines. The exercises have a light blue circle that expands when you’re supposed to exhale and contracts when you’re supposed to inhale.
You have access to only four yoga poses when you first start the game: Deep Breathing, Half-Moon, Warrior, and Tree. Other poses are unlocked as you accumulate more minutes in your Fit Bank. Many of the final yoga poses are the last activities that you unlock in the entire game.
Unlockable Yoga Poses
· Sun Salutation
· Standing Knee
· Palm Tree
· Chair
· Triangle
· Downward-Facing Dog
· Dance
· Cobra
· Bridge
· Spinal Twist
· Shoulder Stand
For More Info Click Here If you want to know how to find and buy the best and cheapest Wii Fit and for more tips, tricks and even cheats go to www.UltimateWiiFitGuide.com
-
New Nintendo Wii Console Wii Fit Game Board Bundle Bi...By burnzco on July 20, 2009 | No Comments
Hey, check out these auctions:
NEW NINTENDO WII CONSOLE WII FIT GAME BOARD BUNDLE BIN

US $339.99 (0 Bid)
End Date: Monday Jul-20-2009 5:35:48 PDT
Buy It Now for only: US $349.99
Bid now | Buy it now | Add to watch listCool, arent they?

